The first use of whistle will cause the guard to investigate by walking to the location where you whistled. Combined with his next ability, whistle, you can lure enemies that are not Ponchos or Long Coats into Bianca, which kills fairly quietly. Bianca (Trap) And WhistleĮnemies that are not longcoats do not spot this trap. But the toss bodies ability can allow you to hide bodies in bushes from over walls and other obstacles. He can also carry two bodies, and also toss them for knockouts at a fairly short range. He has the ability to deal with longcoats in 1v1's. Hector will be a key member of the mission whenever possible. Outside of showdown mode, Cooper's fast kills, and three ranged attacks can allow him to win plenty of firefights when outnumbered, despite only having two HP. Combine this with his knife, and Cooper can take out 3 enemies in one showdown attack. FirearmsĬooper has two guns! Independently reloaded, both with good range, and can both be used in showdown mode. Has roughly half duration on ponchos, enough to use it to sneak by in certain areas, not enough to remove any guards. Not enough to kill and remove a body, but often enough to kill.
Very useful for Cooper, since his ability to climb ropes and vines land him in such situations often. Simply get close enough to melee one guard, and toss the knife at the other, you will kill one and be able to tie up the other.
This can allow Cooper to take out two enemies without raising the alarm. This makes Cooper very powerful in battles where the alarm has gone off, which should not happen often on Desperado's difficulty, but can be done with good preparation.Ĭombo: Thrown Knife + Melee. You don't want to throw this at an enemy that is going to be in the viewcone of another guard anytime soon.Īfter throwing the knife, he has to recover it, but the cooldown for the ability starts ticking the moment it's tossed. An infinite use fairly quiet ranged attack. This is what makes John Cooper so powerful. So it's difficult to make use of distractions to remove guards and bodies, usually only the guard. The issue cooper faces is that he carries bodies standing up. Nothing too special here, but it is a rather fast kill/KO. John Cooper is either the most, or the second most versatile character in the game. Fortunately both of them can deal with being outnumbered. It's a rather useful thing to have on some maps, but also means that they usually end up very outnumbered. McCoy and Hector are rather slow, even sprinting. Isabelle is by far the fastest, Cooper comes in second.Isabelle and Cooper can carry one body standing.Hector can carry two bodies standing, and still run afterwards.This make them the best options for when it could be tight. McCoy and Kate carry bodies crouching.Kate, McCoy, and Hector can only use ladders.Comprehensive Characters Guide Mobility, And Some Other Notes